Computer Graphics is everywhere, in Movies, Television, Games, Virtual Reality & Scientific Simulations. Computer Graphics usage is growing at a rate of 35% making it one of the fastest growing industries today. If you have serious ambitions in any creative field, understanding Computer Graphics is a must. In our introductory bootcamp Computer Graphics course, we will take you from zero to hero, giving you a thorough grounding in the basic concepts of Computer graphics using the powerful open source CG power tool Blender.
In this exclusive Edge Boot Camp Computer Graphics course we introduce you to the wonderful world of Computer Graphics using Blender and kick off your dream career.
Computer graphics boot camp COURSE OUTLINE
(3 MONTHS)
Understanding Computer Graphics is core to any career that involves modern digital production, be it movies, television, games, virtual reality or scientific simulations. It is an industry growing at a rate of 35%, opening a plethora of career opportunities. Our Boot Camp course requires no prior knowledge and is open to all who dream of entering this exciting field. This Certificate course will give you a thorough understanding of the basic concepts of Computer Graphics using the powerful open-source power tool Blender. Kick off your dream career with our CG Boot camp!
- Photo-real vs Stylised Imagery.
- 2D and 3D Computer Graphics Imagery.
- History of Computer Graphics in the Film and TV Industry.
- Understanding the Computer Graphics Pipeline.
- Why we use Blender.
- Understanding the Blender Interface.
- Customising the User Interface.
- Properties Editor.
- User Preferences.
- Blender File Management.
- Object Mode & Edit Mode.
- Mesh Primitives.
- Basic Object Manipulation.
- The Outliner.
- Collections.
- Creating a layout using basic primitives.
- Vertices, Edges and Faces.
- The Tools in Edit Mode.
- Extrude, Inset & Bevel.
- Loop Cut & Slice.
- Creating & Editing Text.
- Create a model using the tools in the edit mode.
- Using Reference Images.
- Setting up the Reference Images.
- Understanding Sets & Props.
- Using Correct Scale.
- Modelling Props.
- Creating a complete environment (set) with Props.
- What are Shaders?
- Basic Shaders in Blender.
- Applying multiple shaders to an Object.
- Editing Shaders.
- Nodes and the Node Wrangler.
- Creating custom shaders.
- What are Textures?
- Using Image textures.
- Understanding UV coordinates.
- UV Unwrapping Objects.
- Unwrapping our Props.
- Creating high quality custom shaders with texture maps.
- Understanding the Blender Camera.
- The 3 Rendering Engines: Eevee, Cycles and Workbench.
- Eevee vs Cycles – differences.
- Eevee settings.
- Setting our Camera and Rendering an Image.
- The Timeline and Keyframes.
- The Animation Tab in Blender.
- The Dope Sheet.
- Animating Objects.
- Animating the Camera.
- Create a full scene with Animated Camera and Objects.
- The different lights in Blender.
- Creating a basic 3 point lighting using Blender Lights.
- Using Spot Lights for Drama.
- HDRI image-based lighting fundamentals.
- Lighting our set to create Cinematic output.
- Rendering out your Animation.
- Create an animated sequence in Blender,
using all the tools and techniques learnt in the course. - Output a 15 sec. rendered sequence.
- Add Music and Effects and create a final output for viewing and posting.