The biggest post production companies in the world use NukeX to design fantastic environments for Television and Films. Used with spectacular effect in Hollywood films such as Blade Runner 2049 and Ready Player One, total mastery of NukeX is an essential skill for a VFX Professional.
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vfx composting with nukex COURSE OUTLINE
(9 MONTHS)
NukeX is the technology behind the fantastic backgrounds and environments seen in movies like Blade Runner 2049 and Ready Player One. To be a successful VFX professional, one needs to have total prowess over NukeX. Our Master Certificate in VFX Compositing with NukeX will help you excel at your dream career.
- History of visual effects.
- The visual effects today.
- Composition workflow.
- Understand what a nodal work system is.
- Program interface.
- Merge channels with Copy, Shuffle and ShuffleCopy.
- How to import files into the program.
- How to join layers (merge nodes) and their blending modes.
- Premult and Unpremult, two basic tools in Nuke.
- Basic transformations and animations in the 2D environment.
- Basic expressions, simple and complex, in Nuke.
- Blurs in Nuke.
- Deformations and Morphings.
- Deformation of elements for their integration with Smartdistort.
- Time warps.
- Matchgrading techniques to improve integrations.
- Color spaces and how to jump between them.
- Color comparison.
- Removing and adding noise to an image, a basic process in VFX.
- The use of noise as a generator of fog and its best integration.
- The ramp as a generator of funds.
- The radial and the ractangle as generators of masks.
- Improved renderings.
- Use of the layers of normals, movement, Z.
- Fundamentals of rotoscopy.
- Tips and tricks when performing a rotoscopy.
- Developed, cloned, erased and painted in Nuke.
- What is the tracker?
- How to stabilize a plane.
- Apply a matchmove to an element in a scene.
- The Corner Pin.
- Differences between tracker and planartracker.
- Uses of the PlanarTracker.
- What is a chroma?
- Tools for removal: Keyer, Primatte, Keylight, IBK, Ultimatte, and ChromaKeyer.
- The VolumeRays and GodRays nodes. 12 / The 3D Composition. Nuke’s 3D environment.
- 3D environment configuration.
- How to move around the 3D environment.
- Setting up a scene.
- Basic geometries in Nuke.
- Geometry modifiers in Nuke.
- Import of 3D elements to Nuke.
- Creation of 3D environments based on plans (modelbuilder).
- Creation of basic materials in Nuke.
- How to project and modify textures on geometries in Nuke.
- Generation of lights in Nuke.
- The shadows of Nuke.
- The axes and their utilities.
- Creation of a 3D camera with the same movement than that of a plane.
- Integrate an element with perspective in a plane.
- Generation of a point cloud that render the plane (PointCloud).
- Generation of a polygonal mesh based
in the “pointcloud” (PoisonMesh). - How to generate an HDRI from still images.