SideFX Houdini is without doubt the best software in the world for creating extraordinary visual effects. Used in blockbuster movies like the Avengers and TV serials like Game of Thrones, Houdini is a must-learn tool if you wish to scale the summit of the VFX Industry. In this exclusive Professional EDGE-Trazos VFX with Houdini course we bring you the best Houdini training available in India to help you master your dream career.
The prerequisite for this VFX course is prior basic background in 3D/ VFX software like Maya, 3DSMax, Blender or C4D. Students without any prior experience will need to complete the EDGE Computer Graphics Bootcamp Course.
VFX WITH HOUDINI COURSE OUTLINE
(9 MONTHS)
SideFX Houdini is undoubtedly the best software in the world for creating stunning visual effects. Movies like the Avengers and TV series like Game of Thrones are prime examples of VFX with Houdini. If you wish to scale the summit of the VFX industry, you must ace SideFX Houdini tool. Our Master Certificate in VFX with Houdini will help propel you towards your dream job and ultimately, success in your career.
- Introduction to Houdini.
- Interface and first steps.
- Introduction to the workflow in Houdini.
- Modeling.
- Digital Assets.
- Animation using keyframes.
- Procedural animation.
- Attributes, Variables and functions.
- Introduction to Lights, Cameras and Render.
- UV.
- Introduction to materials.
- Introduction to particles.
- Introduction to dynamics.
- Introduction to composition.
- Review of Modeling nodes.
- Procedural modeling and copies.
- Modeling of Hard surfaces.
- Assets packaging.
- UV.
- Introduction.
- Use and applications, VOP environment.
- Basic functions and syntax.
- What they are and what we need them for?
- Houdini Main Materials and Special Materials.
- Render Mantra environment.
- Lighting and Focus.
- Channels and Passes, what they are and why we need them.
- Render Effects (DOF, Motion Blur, AO).
- Lighting based on IBL Images.
- Combination of Render and materials.
- Animation through functions.
- Animation through expressions.
- CHOP’s.
- Creative combination of what we already know.
- Complete creation of a scene.
- What it is and what we mean?
- Types of simulations.
- Concepts and uses.
- General node structure for simulations.
- Simple geometry simulation.
- Destruction in Houdini.
- What is a particle?
- Particle systems.
- Definition of Fluid.
- Liquids.
- Ocean or liquid surfaces.
- What is a granular system?
- What is a granular system?
- Simulation of flexible bodies with Granules.
- What is a Volumetric Fluid.
- Simulation.
- Creation of a system with several simulations
combined. (Rigid / Fluids / Particles / Volumetric). - Complete exercise.
- What can we use them for?
- System configuration.
- Simulation with complementary systems.
- What they are and what to use them for?
- Creation and modification.
- Combination of everything seen in complex scenes.
- Complete exercise (From the beginning to the Render).